
An asymmetric hidden movement and deduction board game where children move in secret, avoiding ghosts who work together to find them. Bluffing, strategy, and deduction are key to survival and escape.
Two children are hidden in a haunted manor, hiding from ghosts who want to catch them. The house shifts as the game progresses, making escape unpredictable. Only on turn 8 do the escape routes open, giving the children one chance to flee before they are trapped forever.
A horror-themed strategy board game with hidden movement, deduction, and asymmetric gameplay. Since the children must stay hidden and escape, while ghosts must track and capture them, the game requires bluffing, misdirection, and careful planning to outsmart the opposing team.

You have to hide inside the manor and survive until turn 8 and then attempt to escape.

You must find and capture all the children before the end of turn 8, trapping them in the manor forever.
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